“…a one page RPG with 1,199 additional pages of flavor text…You know those scenes in movies where people are talking very urgently into a headset? Maybe it’s a heist film and someone’s crawling through an air duct, or it’s a science fiction film and a lonely astronaut is hurtling toward their doom. Whatever the context, that’s the vibe that game designer Tim Hutchings is trying to recreate with his latest project, Apollo 47 Technical Handbook, a one-page tabletop role-playing game with 1,199 additional pages of largely superfluous flavor text. It’s ... a bold choice, to say the least."
-Charlie Hall, Polygon
"Apollo 47 asks you to sit with boredom and stupidity in a way that boring, stupid games cannot come close to. When you play Apollo 47 there is a constant tension around wanting things to happen - interesting things, dramatic things - and every time they don't the game just gets better. Apollo 47 is easily one of my favorite games, ever."
-Jason Morningstar
"Apollo 47 does not play like the majority of other space RPGs, which tend to default to serious and high-stakes conflicts in a sci-fi setting. The Technical Handbook’s single paragraph of lore sums up the game’s tone and situation well: in an alternate-history 1986, moon missions are so regular and routine that they’ve become downright mundane for everyone involved."
-Līber Lūdōrum
"Apollo 47 makes the mundane enveloping. You start playing, and soon you'll have a crowd listening in to the latest issues with the RCU cable. It's a chill vibe of tech-speak improv that just makes my brain buzz pleasantly."
-James Stuart