Apollo 47: Condensed Edition

2022, 25

roleplaying game


A zero-prep game of improvisatory radio chatter which can be played through just about any communications medium for any length of time


“…a one page RPG with 1,199 additional pages of flavor text…You know those scenes in movies where people are talking very urgently into a headset? Maybe it’s a heist film and someone’s crawling through an air duct, or it’s a science fiction film and a lonely astronaut is hurtling toward their doom. Whatever the context, that’s the vibe that game designer Tim Hutchings is trying to recreate with his latest project, Apollo 47 Technical Handbook, a one-page tabletop role-playing game with 1,199 additional pages of largely superfluous flavor text. It’s ... a bold choice, to say the least."

-Charlie Hall, Polygon


"Apollo 47 asks you to sit with boredom and stupidity in a way that boring, stupid games cannot come close to. When you play Apollo 47 there is a constant tension around wanting things to happen - interesting things, dramatic things - and every time they don't the game just gets better. Apollo 47 is easily one of my favorite games, ever."

-Jason Morningstar


"Apollo 47 does not play like the majority of other space RPGs, which tend to default to serious and high-stakes conflicts in a sci-fi setting. The Technical Handbook’s single paragraph of lore sums up the game’s tone and situation well: in an alternate-history 1986, moon missions are so regular and routine that they’ve become downright mundane for everyone involved."

-Līber Lūdōrum


"Apollo 47 makes the mundane enveloping. You start playing, and soon you'll have a crowd listening in to the latest issues with the RCU cable. It's a chill vibe of tech-speak improv that just makes my brain buzz pleasantly."

-James Stuart